Dcuo elite throne of hades guide1/1/2024 ![]() This is more about patient satisfaction and feeling rewarded for a challenge. We started running this raid with 97 gear. We are at a point where drop rates aren't slowing progression to the degree that that rarity of drops is justified. You should have 99 gear commonly, and 101 gear uncommonly( not rarely). I had originally misplaced this post in the regular TOTD thread.īBG also is spot on with the disappointment factor in the rewards specific to this raid. The difficulty in the fight has nothing to do with his HP, it just makes the fight longer and more tedious. ”Just to reiterate some of what BBG was saying,Īs far as the Ares fight, I would recommend increasing his vulnerability window by 8-12 seconds and decreasing his overall health by 750k to 1 mil. ![]() If you don't replay the raid and only do it every other week, you probably would never get close to full set of 101 gear before Tier 7 comes out based on this drop rate. A lot of disappointment from people receiving 98 gear. Each boss dropped 1-2 pieces for 8 people. If you don't replay the raid and only do it every other week, you probably would never get close to full set of 101 gear before Tier 7 comes out based on this drop rate.Īlso felt like low drop rates on the 101 gear for the amount of time spent in the raid. Overall it's a very tuned up version of the previous version.Īlso felt like low drop rates on the 101 gear for the amount of time spent in the raid. Hopefully we can get another shot at it this week. We did not beat Hades, it was late at night and we spent two hours running the raid. Other times you could stay in there as long as you wanted. We actually had people running around in the maze when the doors closed on them, respawning adds. Would like to have the fight get established a bit before jumbling it up with the teleporting. ![]() Hades is teleporting people very early in the fight now and then someone gets shaded, making it a 3-man fight quite a bit sooner than maybe it should be. Seems like a necessary mechanic for killing totem masters, might want to tone down damage to the group or make it a very short aoe range. It's hitting people across the room from the stomp. Hades: The shade stomp is now hitting teammates for ~6k, instead of just doing 2-3k damage. Would like a little more time to avoid purple laser, but maybe just for the regular version of the raid. It's a very challenging fight especially at the end. Would be helpful for picking them out of the crowd if they actually had a specific name.Īres fight: The damage window is too short for Ares, was a very long fight with good dps. The special mobs like Bowmasters and Shade Punishers are just called Warring Shades. Shade Punisher hitting the tank for 6 mil, is that intended? Also on first round of adds there were no revive counters. Some people have 1-2 pieces of 101 gear.Ĭurrently we are only getting 2 deaths before no more rallies.
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